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Post by tyranidwarrior on Aug 14, 2008 23:35:44 GMT -5
I want the Furons (destroy all humans)
Tyranidwarrior
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Post by goldeneye on Aug 15, 2008 2:55:55 GMT -5
true. I guess that all works out. but I would like to make this more balanced by having everyone post their tech tree like you said. I will change the cost of the units to fit the game and away they go! I was also thinking of making a "giant" map of a galaxy sized map. at first, everyone starts out in their own solar system, and begin to expand to the other worlds, where I shall set up little events for each. my only problem is that I dont want to make this too complicated, so once we have eveything sorted out, I will find a way to manage everything. heck, I am already asking for a few codes to be made. yay me! also, when I mean a day counter, I mean a thing that says what day it is, so people know when they post in the morning its been 4 days, and then they post later, they know its been two days not three. I am talking about the game day/real day ratio if your confused. 1. changing unit costs can get a little tricky I'm thinking more of a days based system is a little easier to do. But i don't think the tech tree for the units will be adhered to, because obviously, what with trade and original thinking, it'll be hard to set a different resource set for everyone. 2. Having different solar systems is fine, but look how long its taken on TTH to get space travel. In fact, i don't even think that anyone has come close to it yet. 3. what sort of codes are you looking at? 4. I see what you mean. There's already the divisions in the rules, but it can't hurt to have a reminder somehow. Talking of which is there any way for you to fix the clock? it seems to be way off in the UK. At the minute i'm being told it's 10 to 3 in the morning, it's 9. If not, then don't worry about it.
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Name
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Yes, I do like Kirby.
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Post by Name on Aug 15, 2008 13:25:44 GMT -5
true. I guess that all works out. but I would like to make this more balanced by having everyone post their tech tree like you said. I will change the cost of the units to fit the game and away they go! I was also thinking of making a "giant" map of a galaxy sized map. at first, everyone starts out in their own solar system, and begin to expand to the other worlds, where I shall set up little events for each. my only problem is that I dont want to make this too complicated, so once we have eveything sorted out, I will find a way to manage everything. heck, I am already asking for a few codes to be made. yay me! also, when I mean a day counter, I mean a thing that says what day it is, so people know when they post in the morning its been 4 days, and then they post later, they know its been two days not three. I am talking about the game day/real day ratio if your confused. 1. changing unit costs can get a little tricky I'm thinking more of a days based system is a little easier to do. But i don't think the tech tree for the units will be adhered to, because obviously, what with trade and original thinking, it'll be hard to set a different resource set for everyone. 2. Having different solar systems is fine, but look how long its taken on TTH to get space travel. In fact, i don't even think that anyone has come close to it yet. 3. what sort of codes are you looking at? 4. I see what you mean. There's already the divisions in the rules, but it can't hurt to have a reminder somehow. Talking of which is there any way for you to fix the clock? it seems to be way off in the UK. At the minute i'm being told it's 10 to 3 in the morning, it's 9. If not, then don't worry about it. 1: I think because this will be alittle more spread out it should be made that the Real Day: Game day ratio should be changed to 1:2 maybe it would make the game longer... I dont know. we could stick with the 1:4 ratio. 2: I have that planed out. everyone is from elsewhere, so that means they had to get there somehow right? they will basically start out being able to travel around the solar system and have to upgrade space travel to get to other solar systems. the farther it is, the harder it is to get to. 3: well, I am asking around if anyone could make a some codes for me. I asked about the day ratio thing and another code, but I fogot to fav' it so its now lost. I have to find it 4s: I will fix the clock. it will run in USA EAST time for thats where I am... or from .
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Post by goldeneye on Aug 23, 2008 6:39:31 GMT -5
hmm, you're right about point one there, sometimes i feel that 4 days in one sometimes shortens the lifespan, especially with a 100,000 troop limit.
so what you're saying is we start in a solar system, then move off into others? Sounds reasonable, but i'd say restrict the space vehicles to transport only until future research dictates otherwise.
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Name
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Game Manager
Yes, I do like Kirby.
Posts: 228
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Post by Name on Aug 24, 2008 11:41:48 GMT -5
just so you know, I get some of my ideas off of games I play, but I dont copy them anyways, how I thought the space travel thing would work is at first your air support and thrusters can only get you as far as the edge of your solar system. after you research more, you would be able to move to other solar systems till your able to move anywhere you want, the all travel will take time, so you the thrusters come in to the picture to make travel faster. basically, thrusters = how fast you move, air support = how long you can be out. also, I think the 1:2 ratio will do. I will get a code for a big clock that says the time. This site will run off of a US East time, so sorry all who live elsewhere. use the clock to know when more troops come
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Post by goldeneye on Aug 25, 2008 4:13:12 GMT -5
I wouldn't worry about "borrowing" ideas, cause everyone else does it, only on a more professional level.
Yea, stick with 1:2 i'd say, it should last longer and lead to less confusion. I also think that now we should research every bit of a vehicle, like for a tank, we should research the gun barrel, chassis/armour and tracks/tyres + anything else that is added onto your particular tank. Then when you have that you can create a new chassis for a new vehicle and add the researched tracks to it. Then we need a way of deciding how to convert it to days, but I think a similar method to the current system should work.
I think we should continue this debate in the shop thread, where all ideas go for now, this is the franchises thread.
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Post by randomguy14 on Aug 27, 2008 9:41:39 GMT -5
I call dibs on Sonic the Hedgehog.
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Post by warhammer158 on Aug 28, 2008 7:25:49 GMT -5
anyone taken warhammer 40k yet?
if not can i be them, if so than can i be a certain type of 40k warhammer... sorry its just the only thing i know that hasent already been taken.
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Post by goldeneye on Aug 28, 2008 9:14:24 GMT -5
nope, no one's taken 40k yet.
I'm still debating whether or not to count the syndicates of 40k (chaos, space marines, etc.) as eligable for seperate armies or not. Each one on their own seems to have a large enough tech tree as it tis.
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Post by warhammer158 on Aug 28, 2008 12:50:11 GMT -5
yea they do... i would say you can combine 2/3, to make a bigger variaty... just a suggestion
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Post by goldeneye on Aug 29, 2008 3:24:18 GMT -5
I have decided to combine certain factions of the warhammer universe. I'm pretty sure I'm missing one or two of them, but I never played soulstorm so i don't know exactly where to put them. Feel free to suggest.
The factions are: Space Marines and Imperials Chaos and Orks Eldar and Tau Necrons and Tyranids
Players selecting a 40K franchise must specify which of these factions they wish to use. They can only be used once.
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Post by thetraitor on Aug 30, 2008 3:14:12 GMT -5
Dibs on 40K!
You think mega tanks are tough? Try taking on a Baneblade or Night Spinner...
In any event, you missed out Dark Eldar and the Inquisition (That being Grey Knights (super space marines), Adepta Sororitas (pyromaniac battle nuns) and Stormtroopers (that can actually shoot straight, unlike the Star Wars)).
And consider me down for a combination of Tau and Eldar, should one arise. Eldar and Orks just would not work.
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Post by goldeneye on Aug 30, 2008 8:39:12 GMT -5
there already is a tau and eldar combination
Like i said i never played sooulstorm so i would have missed them out. Feel free to suggest what pairings they should have.
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Post by thetraitor on Aug 31, 2008 5:31:49 GMT -5
I reckon Dark Eldar would work well with Chaos, and the Inquisition is another Imperial offshoot, so dump them alongside the Space Marines and Imperial Guard.
Also, Daemons of Chaos and Lost and the d**ned go under Chaos heading, right?
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Name
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Game Manager
Yes, I do like Kirby.
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Post by Name on Aug 31, 2008 9:36:29 GMT -5
oks.... seeing as I know more about warhammer than Goldeneye...
Imperials: this means any humans, be it witch hunters, space marines, or IG
Chaos: Guess. any trator to Imperials and corupt by warp. yay warp! this includes Dark Eldar.
Orks & Tyranids: yea, I know they would never go together... but somehow orks came under the hive mind or something =P
Tau & Eldar: the "goodies" of 40K
meh.... I guess necrons go with ork & tyranids or chaos. I dont know.
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