Post by warhammer158 on Sept 14, 2008 5:52:25 GMT -5
Army:Tryanids + Necrons
Leader: nightbringer
Base:a tomb pyramid surrounded by dense jungle
History:
The skeletal warriors of the Necron race have lain dormant in their stasis-tombs for millions of years. Now, ancient portents are realised and a horror from the darkest depths of pre-history awakes...
The Tyranids are the most rapidly evolving race in the galaxy, super-predators destined to hunt all others to extinction.
From the cold darkness of the void comes a race of ravenous aliens, a numberless horde governed only by the instincts to hunt, kill and feed. Each Tyranid is a living weapon, perfectly adapted to its designated function, but each creature is no more than a single cell in a galactic entity governed by a monstrous Hive Mind. As the Tyranid hive fleets drift through space they strip all life from the worlds in their path, leaving nothing but scoured rock in their wake.
i will be doing my army age per age it helps me remember that way
Resources needed:
1. Souls
2. Biomass
3. Living metal
Tech-tree:
1st age troops: (things I can get without any research)
1. Tyranid warrior’s
2. Gaunts + Hormagaunts
3. Ripper swarms
4. Gargoyle’s
5. Biovores
6. Scarab swarms
1st age research: (things I can research in the first age
• Biogrades: allows research of bio enhancing upgrades.
• Toxin: allows research of toxic enhancements
• Bio weaponry: allows research of bio weapons
• Scything talons: equips gaunts and warriors with long blades-requires Bio weaponry
• Rending claws: armour piercing claws that can be equipped to warriors-requires Bio weaponry + Scything talons
• Flesh borer: a basic gun that fires little beetles at the foe(short range like leaches) - requires Bio weaponry
• Devourers: more shots-less strength and armour piercing-requires Bio weaponry + Flesh borer
• Adrenal glands: makes the user have sharper reactions – requires Biogrades
• Extended carapace: tougher armour for users - requires Biogrades
• Flesh hooks: allows user to traverse impossible obstacles-requires Biogrades
• Toxin sacs: stronger gun and user becomes stronger - requires Toxin
• Wings: allows user to fly-requires Biogrades
I will do 2nd age soon/when I reach it.
Leader: nightbringer
Base:a tomb pyramid surrounded by dense jungle
History:
The skeletal warriors of the Necron race have lain dormant in their stasis-tombs for millions of years. Now, ancient portents are realised and a horror from the darkest depths of pre-history awakes...
The Tyranids are the most rapidly evolving race in the galaxy, super-predators destined to hunt all others to extinction.
From the cold darkness of the void comes a race of ravenous aliens, a numberless horde governed only by the instincts to hunt, kill and feed. Each Tyranid is a living weapon, perfectly adapted to its designated function, but each creature is no more than a single cell in a galactic entity governed by a monstrous Hive Mind. As the Tyranid hive fleets drift through space they strip all life from the worlds in their path, leaving nothing but scoured rock in their wake.
i will be doing my army age per age it helps me remember that way
Resources needed:
1. Souls
2. Biomass
3. Living metal
Tech-tree:
1st age troops: (things I can get without any research)
1. Tyranid warrior’s
2. Gaunts + Hormagaunts
3. Ripper swarms
4. Gargoyle’s
5. Biovores
6. Scarab swarms
1st age research: (things I can research in the first age
• Biogrades: allows research of bio enhancing upgrades.
• Toxin: allows research of toxic enhancements
• Bio weaponry: allows research of bio weapons
• Scything talons: equips gaunts and warriors with long blades-requires Bio weaponry
• Rending claws: armour piercing claws that can be equipped to warriors-requires Bio weaponry + Scything talons
• Flesh borer: a basic gun that fires little beetles at the foe(short range like leaches) - requires Bio weaponry
• Devourers: more shots-less strength and armour piercing-requires Bio weaponry + Flesh borer
• Adrenal glands: makes the user have sharper reactions – requires Biogrades
• Extended carapace: tougher armour for users - requires Biogrades
• Flesh hooks: allows user to traverse impossible obstacles-requires Biogrades
• Toxin sacs: stronger gun and user becomes stronger - requires Toxin
• Wings: allows user to fly-requires Biogrades
I will do 2nd age soon/when I reach it.