Post by goldeneye on Sept 8, 2008 10:31:24 GMT -5
Army: Black Hole
Leader: General Carter
Base: Black Hole Island
History: The main bad guys of the Advance Wars series, since it moved to the handheld consoles produced by Nintendo. The past commander-in-chiefs have been Sturm, an alien who originally invaded Wars World in the hope of taking it for himself, started the first Great War, and was eventually beaten by Orange Star, Blue Mon, Yellow Comet and Green Earth, the armies of the planet, Hawke, second in comand of Black Hole, until he killed Sturm after the Second Great War in which Black Hole attempted to take over Macro Land, and Von Bolt, a Co who was so old no one knew how old he really was, and he was constantly wired to a life support machine, he attempted to draw the very life out of Omega Land to bring back his youth, but he was outed when his plans came crashing down when defeated by the Allied Nations. Now entering their retirement after the latest Advance Wars, General Carter (who is actually Commander In Chief of the Zephyran Army) has taken over and led them into less destructive activities.
Tech-tree:
The tech tree for Advance Wars is pretty hard to talk about, as all units can be used at any time, oroviding the resources are handy. However, based on strength and the correct buildings, the tech tree is as follows:
Requires HQ
Infantry
Bazooka Vet. (requires light rocket research)
flame veterans (requires light flamer research)
Assault veterans (requires heavy infantry research)
missile veterans (requires missile research)
Requires Factory
Motorbike Vet.
Recon
Tank (Requires Light vehicle and weaponry research)
Heavy Tank (Requires all heavy vehicle and Heavy Weaponry research)
Mega Tank (equires all mega vehicle and mega weaponry research)
Anti-Air (requires Vulcan research)
Missiles (requires Missile & heavy ranged research)
Mech Guns (requires light vehicle and long range research)
Anti Tank (requires light vehicle and heavy ranged research)
Rockets (requires Heavy vehicle and heavy ranged research)
Mobile Workshop (requires heavy vehicle research)
With Airport:
B copter (requires light aerial & light weaponry research
Fighters (requires light aerial & light weaponry research)
Intercepters (requires heavy aerial and heavy weaponry research)
Stealth (requires heavy aerial, heavy weaponry and Stealth research)
Bombers (requires heavy aerial and bomb research)
Pulsatrix (requires Mega Aerial and bomb research)
T-Copter (requires light aerial research)
With Dock:
Missile Boat (requires light naval and light rocket research)
Cruiser (requires Heavy naval, Vulcan and heavy Rocket research)
Submarine (requires Heavy naval, Torpedo and stealth research)
Battleship (requires Mega naval & Mega long range research)
Aircraft Carrier (requires Mega naval, Vulcan & Plane Garage research)
Dreadnaught (requires mega naval, Mega long range + vulcan research)
Black Boat (requires light naval research)
Lander (requires heavy naval research)
(The above buildings mentioned are add-ons to the primary HQ/secondary bases, and are achieved through advancing research and resources)
As for resources, again, a bit hard, but here we go:
Blackaneum (starter) (allows for all light research)
Blackesphere (allows for all heavy research)
Blackecite (allows for all Mega research)
(Name, can I borrow a few units from Batallion Wars? I know they're different franchises but they are similar)
Leader: General Carter
Base: Black Hole Island
History: The main bad guys of the Advance Wars series, since it moved to the handheld consoles produced by Nintendo. The past commander-in-chiefs have been Sturm, an alien who originally invaded Wars World in the hope of taking it for himself, started the first Great War, and was eventually beaten by Orange Star, Blue Mon, Yellow Comet and Green Earth, the armies of the planet, Hawke, second in comand of Black Hole, until he killed Sturm after the Second Great War in which Black Hole attempted to take over Macro Land, and Von Bolt, a Co who was so old no one knew how old he really was, and he was constantly wired to a life support machine, he attempted to draw the very life out of Omega Land to bring back his youth, but he was outed when his plans came crashing down when defeated by the Allied Nations. Now entering their retirement after the latest Advance Wars, General Carter (who is actually Commander In Chief of the Zephyran Army) has taken over and led them into less destructive activities.
Tech-tree:
The tech tree for Advance Wars is pretty hard to talk about, as all units can be used at any time, oroviding the resources are handy. However, based on strength and the correct buildings, the tech tree is as follows:
Requires HQ
Infantry
Bazooka Vet. (requires light rocket research)
flame veterans (requires light flamer research)
Assault veterans (requires heavy infantry research)
missile veterans (requires missile research)
Requires Factory
Motorbike Vet.
Recon
Tank (Requires Light vehicle and weaponry research)
Heavy Tank (Requires all heavy vehicle and Heavy Weaponry research)
Mega Tank (equires all mega vehicle and mega weaponry research)
Anti-Air (requires Vulcan research)
Missiles (requires Missile & heavy ranged research)
Mech Guns (requires light vehicle and long range research)
Anti Tank (requires light vehicle and heavy ranged research)
Rockets (requires Heavy vehicle and heavy ranged research)
Mobile Workshop (requires heavy vehicle research)
With Airport:
B copter (requires light aerial & light weaponry research
Fighters (requires light aerial & light weaponry research)
Intercepters (requires heavy aerial and heavy weaponry research)
Stealth (requires heavy aerial, heavy weaponry and Stealth research)
Bombers (requires heavy aerial and bomb research)
Pulsatrix (requires Mega Aerial and bomb research)
T-Copter (requires light aerial research)
With Dock:
Missile Boat (requires light naval and light rocket research)
Cruiser (requires Heavy naval, Vulcan and heavy Rocket research)
Submarine (requires Heavy naval, Torpedo and stealth research)
Battleship (requires Mega naval & Mega long range research)
Aircraft Carrier (requires Mega naval, Vulcan & Plane Garage research)
Dreadnaught (requires mega naval, Mega long range + vulcan research)
Black Boat (requires light naval research)
Lander (requires heavy naval research)
(The above buildings mentioned are add-ons to the primary HQ/secondary bases, and are achieved through advancing research and resources)
As for resources, again, a bit hard, but here we go:
Blackaneum (starter) (allows for all light research)
Blackesphere (allows for all heavy research)
Blackecite (allows for all Mega research)
(Name, can I borrow a few units from Batallion Wars? I know they're different franchises but they are similar)